package com.rpg.battle;

import com.rpg.world.WorldModel;

import android.app.Activity;
import android.content.pm.ActivityInfo;
import android.os.Bundle;
import android.view.Window;
import android.view.WindowManager;

public class BattleSceneMain extends Activity {
    /** Called when the activity is first created. */
    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE);
        requestWindowFeature(Window.FEATURE_NO_TITLE);
        getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN);

        // WorldModel model = 
        new WorldModel(this);
    }
}